• Red Lily Adventuring is now an official game design company! Patreon now live! Other news too!

    Hey y’all! Exciting news, I am officially throwing my hat in the ring and attempting to go full time with tabletop game design. So that means there is going to be a lot more articles up here on the blog (I would expect at least two a week most weeks) of all varieties (session reports,…


  • Third Edition Adventurer Homebrew Class & Amulet: Second Age

    A recent personal project I’ve been undertaking has been what I’m calling “Doing the OSR in the Third Edition”. The concept is simple, B/X design principles (race as class, incorporating domain based play in the middle levels, a focus on dungeons leading to the wilderness leading to higher level play) but using the mechanics of…


  • Bloodfall Design Journal 4: Playtesting & Failure

    At the end of August, I made a post about an idea for a game engine/dice system. We spent quite a bit of the last month doing pretty extensive playtesting to see if it should replace the d100 based system that we have been developing Bloodfall to work for. After several iterations, we’ve concluded that…


  • Game Dev Journals: Creating the Game Engine

    In the process of developing the projects that we have going on here at Red Lily Adventuring we came across a problem: How do we make these systems unique and having their own feel while maintaining the feeling that they were developed by the same people? We wanted some sort of “brand identity” for lack…


Red Lily Adventuring

Authentic design for fantasy roleplaying games